Responsibilities:
1. Responsible for the production of scene materials in the project, construction and lighting effects, atmosphere creation, and control the overall 3D scene quality and final engine effects;
2. Responsible for the continuous optimization of 3D scene technology and quality, output scene/level editing and production templates and specifications, and integrate and submit scene resources and resource management;
3. Solve scene-related problems and tackle unusual problems.
Requirements:
1. More than 5 years of scene/level editing experience; able to use various software and game engines, such as 3DMAX, PS, Unity3D, etc.;
2. Familiar with unity3D 2017 and above to solve common problems, bake lightmap, lighting effect construction, etc.;
3. Abundant 3D scene production skills; strong sculpting ability, outstanding color perception, and focus on scene object shaping; in-depth understanding and output ability of scene pixel quality and atmosphere creation;
4. Have the ability to hand-painted textures and PS to modify textures;
5. Follow and experience mainstream mobile games or other work-related products in the industry;
6. Have good communication skills and logical thinking skills; be able to solve problems proactively, have a sense of responsibility and a strong sense of teamwork;
7. Resume with own works.
• Special note:Please attach your resume with your work